![]() Also, I think we’ve adhered to one of the conventions of the series, which is that the Empire is the enemy. I really think we’ve created a great character with her. Yokota: She has this dichotomy between her fierce side of ravaging her way to military rule, and her more endearing side. So I’m not sure whether I wanted to give players a sense of surprise or whether it was more about having a story that’s unpredictable, like I said earlier-but ultimately, we went with a female. Men have also traditionally been the antagonist. Kusakihara: I think the characters who have traditionally strived for military rule have been men. Tell us the backstory of how Edelgard and the Empire came to be. So we made that decision from a game structure point of view, but I think it actually helped tie the story together really well with the crests and Byleth’s lineage and such. So we decided to have Byleth new to the world and its customs and have other characters tell them about it. We figured since the player would be experiencing this world for the first time, if Byleth were to talk all about things that the player had no knowledge of, it wouldn’t be easy for them to relate to Byleth. That was our thought process from the beginning, and we honestly didn’t think about it much more than that. Kusakihara: We chose to do so in order for the player to easily empathize with them as a player surrogate. Tell us the reasoning behind your decision to keep Byleth’s facial expressions to a minimum. The final product is really great, and it feels like he followed his vision from the early planning stages all the way through to the end. ![]() But I think it was really interesting how he intentionally created a series of events you can’t predict through various branching paths. Kusakihara had only written the “Crimson Flower” route in the beginning, I might have had a few more objections to his plans. Yokota: Well, from my point of view, it strikes the perfect balance. Kusakihara: I personally think it’s about 3 times as easy to follow than what I originally envisioned, but it’s fine. We decided to give the event a requirement that’s relatively unmissable since most players typically choose to explore at the beginning of each month. Even as it is now, the player has to explore the monastery at least once during the Pegasus Moon of part one in order to get the “Crimson Flower” route. ![]() (Laughs) At first there wasn’t even a single hint about the exploration event that leads to the branching paths. Kusakihara, but I was totally on Koei Tecmo’s side on this one. I actually intended for the route where the player goes with Edelgard, “Crimson Flower”, to be even harder to get to. So I made that decision quite boldly, but there were many people on the development team who voiced their opinions that they wanted to join Edelgard. And I don’t think there’s much of value to a story that you can easily predict. Without it, there’s this kind of pre-established harmony and the reader will be able to predict how the story will unfold. Kusakihara: Personally speaking, I think the creator needs to have some sort of cruelty. ![]()
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